Witchway Review

Grade: C-

Fiddly 2D side-scrolling platform/puzzler

Forgive my overly dramatic take on Witchway, but I found this game to be super annoying, and I didn’t like it. Conceptually, I wasn’t syncing with the game’s premise. There was nothing terribly wrong with the execution, it just wasn’t gameplay I found to be fun. With all that said, I’ve seen other reviewers that enjoyed the game, and the trailer is below in case you might to try it and form a different opinion.

What’s happening

The character, a witch girl, falls to the bottom of a well, and she needs to get out. Unfortunately, there’s no plot other than “move upwards.”

For whatever reason, this witch girl’s only magic is a little bubble that can move boxes. Hence she uses this bubble, and you move boxes around like a dummy to proceed.

Witchway Gameplay trailer

There’s a lot of lasers in this well for some reason, too. So you must do things to block the lasers from burning you to death.

If you move the boxes in the wrong order, you can mess things up, so you need to reset the level and start from scratch. There are a dozen ways to sort things so that you can’t proceed and have to restart.

I played Witchway for about an hour before throwing in the towel and watching a playthrough (32 views on youtube!) to see the end of the story. Spoiler alert, the witch, gets out of the well at the end.

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