Salvage Solitude 8140 Review

Grade: C

A repair engineer needs to fix a broken station without dying.

Salvage Solitude is a short first-person repair simulator game on a space station. You have your trusty repair gun, your legs, and nothing else. If you repair all of the rooms in the station, you win.

There’s an assumption that an asteroid or attack has happened, and the engineer needs to go around and fix the station. You don’t get any story per se, just some instructional info at the beginning.

This is the only instructional info you get in the game

Animations and gameplay are pretty simple

The animation in Salvage Solitude is quite simple. The developer didn’t focus on many animations, and it looked like a game from the late 90s at best. That was all fine, but it reminded me of this.

This is how I imagine the main character.

The gameplay itself is straightforward. First, find something to replenish your supply of repair nails. Then, fix the power generators. Then, fix the air supply. Lastly, fix the shield generators. Of course, hanging out in a room without an air supply is the most significant danger.

\Your repair gun only has limited charges, so you have to run in and out of rooms without air, while doing little spurts of repairs, which is why my first job was to find the repair replenishment station.

Fix the items with your repair gun.

My biggest beef with the game was that the hitbox for the things you needed to repair was off-kilter a bit. You needed to move the mouse around to find where you could click. That was a bit annoying, and I’m assuming not purposeful by the developer.

You eventually get on a roll where you are fixing things quickly. I played while listening to a podcast, and it took an hour to repair the station. It was a relaxing puzzle game, but not an experience I’d return to.

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