Just Another Day at the Office Review

Grade: D-

Short action game where things escalate quickly.

Welp, you’re working in an office, and you can’t take it anymore because you realize that you’re selling your time to a corporation for money, and that’s super soul-sucking. In this universe, the solution doesn’t involve therapy or a career change. The solution is to grab your Molotov cocktails and flamethrowers and commit some anarchistic violence where you burn a bunch of people alive who aren’t part of your revolution.

You throw Molotov cocktails at your coworkers.

The plot was the same as fight club, where your goal was to destroy the financial servers and reset money to zero. However, whereas fight club was tongue in cheek and had numerous layers showing the weakness of that simplistic “burn it down” philosophy, Just Another Day at the Office didn’t seem to have any deeper self-referential tone.

It’s 15 minutes of anti-establishment PR inside a quick three acts. The animation is non-existent and cheesy. The story is thin, and the actual gameplay is so easy it is silly.

To be fair, Just Another Day in the Office was made by a single dev as a passion project. But even then, I am scandalized that this game would cost $2.50 on itch. If you are making a “burn down the system” propaganda game, shouldn’t you offer it for free to whoever wants it? Just saying…

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