Quible Sphere Review

Grade: B

A game of moving a ball along a neon-lit obstacle course.

Quible Sphere is an obstacle course game set in a neon-lit techno universe. The point of the game is to help Quible, the rolling ball, traverse from point A to point B. It starts simple, but as the game’s levels continue, there is a lot that attempts to get in your way.

First, your challenge is to navigate a purple road without a railing. By level 3, a swiveling homing cannon appears that attempts to launch you out into the red neon desert to your doom. It continues to escalate quickly as you start to battle against rotating destruction lights, pulsating horizontal lights, teleportation stones, puzzle keys to unlock new areas, and tight corners galore. Quible, our ball hero, goes up against timer countdowns, countless traps, and a collection challenge to retrieve all the yellow cubes in their quest to get from point to point.

This obstacle course is the main event, and there is no overarching storyline in Quible Sphere. Even without a storyline, it is quite an obstacle course, though!

quible difficulties
Quible obstacles include lasers, cannons, sharp turns, and more.

What it feels like to live in a neon world

The game has consistent physics. Once you get a feel for them, you can quickly become competent at controlling the rollerball. It takes a second to start any action, and you can’t immediately stop, start or pivot the ball. It helps when you balance speed and caution. If you go too fast, you will lose control and fall. If you go too slow, you will get slammed by the traps.

After playing the game a while, the neon light ambiance became a bit nauseating. The lines on the game screen blurred into one another.

The music in Quible Sphere is happy sounding electronica, but there were not more than 2-3 minutes of music in the loop. I would have liked a more robust playlist for the game as I quickly got tired of the music.

Overall, Quible Sphere is a straightforward obstacle course game you could pick up and put down in a quick afternoon session. It would pair well with a podcast, as it’s the kind of game that doesn’t take a lot of thought, just a lot of practice and muscle memory.

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